![]() ![]() Most of these relied on technical prowess to wow audiences. Some of these did okay, but nothing was a huge hit. Stuff like Iridion 3D or Star X on GBA, Turbo Eclipse Turbo on PS1, Sewer Shark on Sega CD, Nano Assault on 3DS. There were other attempts at rail shooters on different consoles. They got a brief revival with the Wii because of the nature of the Wiimote, but didn't take the world by storm. Rail shooters were fairly popular about this time, especially in arcades with their lightgun game brethern like Area 51 and Time Crisis, but most of them died off. It went on to sell 4 million units.Īnd here is about where I think rail shooters relevance mostly died off. It was the first game to have rumble features, it was a notable for its voice acting, and was another technical show case. Star Fox 64 was like an event, and took heavy cinematic inspiration. It sold just shy of 3 million units and was a technical showcase. Star Fox on SNES was jaw dropping at the time, since polygonal games were just not a common thing, especially on consoles, and especially on the SNES. It's hard to find profit figures for these old games, but they were likely decently popular for being technical showcases, but quickly forgotten about because they weren't terribly deep. Let's take a look at the rail shooter genre in general.īefore Star Fox, you had games like Starglider or Starblade. In fact, I wonder if it wouldn't certainly sink the chances of the franchise catching on again. I was thinking about how often the future of Star Fox is brought up, and how often the response is "just make it a rail shooter like Star Fox 64, without gimmicks" and I feel like hinging the future of the series on it being a rail shooter is an odd take. Use the text spoiler tag by doing the following: (#s "Insert Spoilers") You can tag a post as a spoiler by pressing the 'tag as a spoiler' button. Submitting a referral link from Otaku Mode will result in post deletion and a possible ban. ![]() No advertisements for anything outside of official Star Fox products. Only posts related to Star Fox news, discussion and fan work. Try to use proper grammar when commenting or making self posts. The shrine was accessible through a series of arches, thus inspiring the gameplay. The game concept was inspired by a shrine to a fox god who could fly, and which Shigeru Miyamoto visited regularly. Later sequels added more directional freedom as the series progressed. The original game was a forward-scrolling 3D Sci-Fi rail shooter. Pre-orders for the SNES: Classic Edition have been going fast, so if you have the opportunity to grab one, I suggest you do.Star Fox is a video game series published by Nintendo. A new piece of art featuring the famous anthropomorphic mascots, as well as the game's lesser known characters Fay the poodle, and Miyu the lynx was released when the mini-console was announced. Star Fox 2 will be available on the SNES: Classic Edition on September 29. Nintendo 64 was hardware geared for polygons, but Super NES wasn’t, so we were going to have to add a chip, the Super FX 2 with double memory, raising the price. The price was high and the timing of the release was awkward, so we decided to cancel it and start from scratch with a new Star Fox game for Nintendo 64.Ī few other intriguing tidbits including Watanabe's old Star Fox themed sketches, and Miyamoto's involvement with the famous SNES controller design were also mentioned in the interview. Lastly, Imamura hesitantly disclosed that Andross, the formidable floating head, and arch nemesis of the Team Star Fox, is inspired by his own boss at the time.Īdditionally, Miyamoto shed some light on Star Fox 2's cancellation: He went on to say that Watanabe-san is Falco for his beak-like nose, Director Katsuya Eguchi is Peppy for his hare-like mouth, and Planner Yoichi Yamada is Slippy for his "large, round eyes." Imamura-san jovially explained how Miyamoto-san's "fox-like" face was the inspiration for the star character. Each character is based on the developers who were working on the game at the time. In a recent interview with Shigeru Miyamoto, Takaya Imamura, and Tsuyoshi Watanabe, they discuss their involvement with Star Fox, its sequel, and Nintendo's sophomore console.Īn interesting takeaway from the interview was Imamura-san's inspiration for the faces of Team Star Fox. The lost title will finally see the light of day through the highly anticipated Super Nintendo Entertainment System: Classic Edition. In just three weeks, Nintendo's anthropomorphic fox will grace us with his presence in the unreleased on-rails space shooter, Star Fox 2. ![]()
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